Mar 30, 2009, 10:15 AM // 10:15 | #21 |
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ???oo ???ugs ???lan [?????????]
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1 monk
2 nec 3 war 4 mes 5 ele 6 ranger |
Mar 30, 2009, 12:01 PM // 12:01 | #22 | |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
It won't be any trouble to play without heroes, at least in the early parts of Prophecies. When you reach the main port city, then you can make a quick side trip to pick up heroes if you want, and then come back and finish Prophecies with them. In fact, I picked up the first three EotN heroes (monk, elementalist, and mesmer) when I got to Lions Arch. They got me through the rest of Prophecies and all of Factions, since both of those campaigns were designed before heroes were added to the game. |
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Mar 30, 2009, 12:42 PM // 12:42 | #23 |
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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1. Warrior
2. Necro The role of healer in GW isn't restricted to the Monk (primary) class. Necro's have Soul Reaping, and this makes for an attractive PvE package (N/Mo, later on maybe N/Rt) 3. Monk 4. Ranger 5. Ele 6. Mesmer |
Mar 31, 2009, 11:23 AM // 11:23 | #24 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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Yeah, mesmers suck, especially hate mesmers with VoR/empathy/CoP and some interrupts during vanking in HM. Sure, mesmers suck...
To say the truth, you can do everything in PVE with heroes and henches, not mentioning only the high-end elite missions. So it doesn't really matter what you pick to be successful through the game. Like the other guys mentioned, if you want to make full-powered A Team, go dual monks or monk+para. Those two, along with their heroes, usually wipe the mobs with no real problems. However the mesmers are really underrated - maybe it's because they're hard to play and most of mesmers out there just suck (as players, not as a class). Each class is useful in PVE, each class has it's own responsibilities when going to elite areas with guild (mesmer-cryers, ranger-eoe, to mention two from the end of the list). Just pick classes that fits your playstyle - whether you want to be casters or physical fighters, defensive or offensive, cursers or direct damagers, maybe supporters, maybe one likes the idea of being a minion master as well - just pick one you like, that's the game about. Just remember that some classes are just 'T 1 2 3 1 4', and others require active play, thinking all the time and picking the best targets for their skills. I've found mesmer and cursing necro the hardest to play, while ele and warrior or ranger are fairly easy to go on with. Last edited by drkn; Mar 31, 2009 at 11:27 AM // 11:27.. |
Mar 31, 2009, 12:48 PM // 12:48 | #25 |
Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Ranger interrupt and War tank.
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Mar 31, 2009, 09:03 PM // 21:03 | #26 |
Pre-Searing Cadet
Join Date: Mar 2009
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Thanks for your suggestion guys. I've gone with Monk/E for now. I'll try out the game while my friend waits for shipping.
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Apr 02, 2009, 11:51 AM // 11:51 | #27 |
Academy Page
Join Date: Oct 2005
Location: NYC
Guild: [Vamp] Order of the Immortal [Pryd]
Profession: W/Mo
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I just wanted to say- sometimes being a monk is not that much fun because you are not going along killing things but mostly just healing. If that is your cup of tea, go for it. I personally like killing things. Also, Prophecies is the most fun if you are just starting out but if you want to breeze through the game- you should just get "heroes" in Eye of the North.
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Apr 02, 2009, 07:07 PM // 19:07 | #28 |
Pre-Searing Cadet
Join Date: Mar 2009
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Boondock: Naah, I'll start from the top and take it at my own pace. I'm playing the game for the experience, not for the excel sheet
Monk is fine for now, I'll just see how long my friend keeps playing and maybe I'll pick something else. Since I'm the bigger geek, I'll probably have two characters (one to play with him so levels are synched, and one for myself) |
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